Where is the cartesian coordinate system used




















You can change the point by dragging the blue point with the mouse. Alternatively, you can independently change one of the coordinates by dragging a red point. Given the above corner-of-room analogy, we could form the Cartesian coordinates of the point at the top of your head, as follows.

Cartesian coordinates can be used not only to specify the location of points, but also to specify the coordinates of vectors. The Cartesian coordinates of two or three-dimensional vectors look just like those of points in the plane or three-dimensional space.

But, there is no reason to stop at three-dimensions. We could define vectors in four, five, or higher dimensions by just specifying four, five, or more Cartesian coordinates. We can't visualize these higher dimensions like we did with the above applets, but we can easily write down the list of numbers for the coordinates. You can check out examples of n-dimensional vectors to convince yourself that talking about higher dimensions isn't completely crazy. Home Threads Index About. Translating a set of points of the plane, preserving the distances and directions between them, is equivalent to adding a fixed pair or numbers X , Y to the Cartesian coordinates of every point in the set.

That is, if the original coordinates of a point are x , y , after the translation they will be:. To make a figure larger or smaller is equivalent to multiplying the Cartesian coordinates of every point by the same positive number m. If x , y are the coordinates of a point on the original figure, the corresponding point on the scaled figure has coordinates.

If m is greater than 1, the figure becomes larger; if m is between 0 and 1, it becomes smaller. To rotate a figure counterclockwise around the origin by some angle is equivalent to replacing every point with coordinates x , y by the point with coordinates x ' , y ' , where:.

The Euclidean transformations of the plane are the translations, rotations, scalings, reflections, and arbitrary compositions thereof. The result of applying a Euclidean transformation to a point is given by the formula:.

This is equivalent to saying that A times its transpose must be a diagonal matrix. If these conditions do not hold, the formula describes a more general affine transformation of the plane.

The formulas define a translation if and only if A is the identity matrix. The transformation is a rotation around some point if and only if A is a rotation matrix , meaning that. Fixing or choosing the x -axis determines the y -axis up to direction. Namely, the y -axis is necessarily the perpendicular to the x -axis through the point marked 0 on the x -axis.

But there is a choice of which of the two half lines on the perpendicular to designate as positive and which as negative. Each of these two choices determines a different orientation also called handedness of the Cartesian plane.

The usual way of orienting the axes, with the positive x -axis pointing right and the positive y -axis pointing up and the x -axis being the "first" and the y -axis the "second" axis is considered the positive or standard orientation, also called the right-handed orientation.

A commonly used mnemonic for defining the positive orientation is the right hand rule. Placing a somewhat closed right hand on the plane with the thumb pointing up, the fingers point from the x -axis to the y -axis, in a positively oriented coordinate system. The other way of orienting the axes is following the left hand rule , placing the left hand on the plane with the thumb pointing up.

When pointing the thumb away from the origin along an axis, the curvature of the fingers indicates a positive rotation along that axis. Regardless of the rule used to orient the axes, rotating the coordinate system will preserve the orientation. Switching any two axes will reverse the orientation. Once the X - and Y -axes are specified, they determine the line along which the Z -axis should lie, but there are two possible directions on this line. The two possible coordinate systems which result are called 'right-handed' and 'left-handed'.

The standard orientation, where the XY -plane is horizontal and the Z -axis points up and the X - and the Y -axis form a positively oriented two-dimensional coordinate system in the XY -plane if observed from above the XY -plane is called right-handed or positive.

The name derives from the right-hand rule. If the index finger of the right hand is pointed forward, the middle finger bent inward at a right angle to it, and the thumb placed at a right angle to both, the three fingers indicate the relative directions of the X -, Y -, and Z -axes in a right-handed system.

The thumb indicates the X -axis, the index finger the Y -axis and the middle finger the Z -axis. Conversely, if the same is done with the left hand, a left-handed system results. Figure 7 is an attempt at depicting a left and a right-handed coordinate system. Because a three-dimensional object is represented on the two-dimensional screen, distortion and ambiguity result.

The axis pointing downward and to the right is also meant to point towards the observer, whereas the "middle" axis is meant to point away from the observer.

Let us know more about each of the formulas in the below paragraphs. The formula for the distance between two points is as follows. The slope of a line is the inclination of the line. The slope can be calculated from the angle made by the line with the positive x-axis, or by taking any two points on the line. The midpoint lies on the line joining the two points and is located exactly between the two points.

The point dividing the given two points lies on the line joining the two points and is available either between the two points or on the line, beyond the two points. This equation of a line represents all the points on the line, with the help of a simple linear equation. There are different methods to find the equation of a line. Here m is the slope of the line and c is the y-intercept of the line.

Further, the other forms of the equation of a line are point-slope form, two-point form, intercept form, and the normal form. The differential equations of a line are as follows. The equation of a plane in a cartesian coordinate system can be computed through different methods based on the available inputs values about the plane. The following are the four different expressions for the equation of plane. Solution: We note that A, B, C, and D are respectively in the first, second, third, and fourth quadrants:.

Example 2: Jacob and Ethan want to make a frame using the coordinates 1,2 , 3,2 , 3,0 , 1,0. Based on the coordinates, Jacob says that the frame will be a square while Ethan says that the frame will be a parallelogram.

Can you identify who is right? Therefore, Jacob is right. Can you identify in which state these points lie? Solution: On identification below mentioned are the places where the points lie. Example 4: Find the distance between the points 4, 7 and 2, 3 in the cartesian coordinate system?

The formula to find the distance between two points in a cartesian coordinate system are as follows. Accordingly, a three dimensional system divides the plane into not four, but eight regions, known as octants.

An easily understood example of the use of Cartesian coordinates is a standard map of the Earth. If latitude and longitude are defined along the X and Y axes, and the radius of the earth along the Z-axis, one can define any point on Earth with three dimensional geocentric coordinates. This method for geographic positioning is the basis for modern GPS navigation.

It is important to note that the efficacy of Cartesian Coordinate Systems depends, almost entirely, on a universally accepted definition of the units defined along each Cartesian axis. For example, GPS would not work at all if each country defined the global origin differently. Currently, it is defined by the gravitational center of the Earth. Get the week's most popular data science research in your inbox - every Saturday.



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